2019年4月6日小作文题目国内(A类):柱图 The chart below shows the sales of four kinds of games around the world in 2000 and 2006.Summarise the information by selecting and reporting the main features, and make comparisons where relevant.
数据之间的比较关系表
数据之间的比较关系
高分范文及解析
柱形图的考核点:数据之间的比较关系:
1. 同时不同项:在2000年的时候两种游戏之间的比较,同在2006年的时候四种游戏之间的比较。
2. 同项不同时:比如console games在2000年和在2006年之间的比较。
教师示范写作一
Introduction
The bars are the illustrations of the sales of four types of games were sold worldwide in 2000 and 2006.
Except console games, whose sales in 2006 had a slight decrease compared with the 2000’s level, all types of games were sold more in 2006 than in 2000. ←紧凑写法,展开写法→ The sales of console games in 2006 had a slight decrease compared with the 2000’s level. The opposite is the case in the other types of games. More copies of each type were sold in 2006 than in 2000. [这两种写法的区别在于:1、句型的复杂程度,紧凑复杂,展开简单。2、展开写法里用了一个完整的句子去描述信息之间的逻辑关系,在紧凑写法里是用一个词来描述逻辑关系。]
在描述完宏观之后,描述微观,于是全文的行文逻辑是:由总「general」到分「specifics」
As a matter of fact, the popularity of console games was already at a low level in the year of 2000, as only 50 million copies were sold worldwide that year. The contrast was obvious as console games were compared with handheld games. The sales of handheld games were 75 million copies in 2000, and they were almost 4 times higher in 2006. In terms of mobile phone games and online games, the sales of neither were available in 2000, and it is notable that the sales of both were considerable in 2006. The respective sales were 150 million and 180 million copies. At this point, it is clear that handheld games were most prevalent in the year of 2006.
Conclusion
Overall, the year of 2006 witnessed a remarkable increase in the popularity of those games compared with 2000.
教师示范写作二
The bars are illustrations of the sales of four kinds of games worldwide, and a comparison is made between two years, 2000 and 2006.
写作思路:
1. 图中仅有6个数字,数据的取舍就很容易了(几乎没有舍)。
2.数据之间的比较(年份之间、游戏之间)关系是写作内容的关键。
In 2000, only two games were available, and their respective sales were 50 million (console games) and 75 million (handheld games). 6 years later, there was an expanded market of games, with sales of mobile phone games and online games springing up to 150 million and 180 million copies respectively. In the same year, the growth in handheld games first was also aggressive. With the 270 million copies sold, this type of games ranked first in the market. Moreover, although the 10-million shrinkage of the sales of console games was moderate in proportion to its sales in 2000, it is notable, since it contrasted sharply with the sales increases in other types of games.
Overall, despite the decreased popularity of console games, the year of 2006 witnessed enormous development of the game industry, compared with the year of 2000.
措辞时候尤其注意表达程度的形容词和副词,以及带有程度概念的动词,它们是词汇的中重点。
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